I think it’s safe to say at this point that Halo Infinite’s multiplayer is pretty good, a blast from the past to an older style of FPS with a few much needed injections of modern design philosophy here and there to keep things fresh and interesting. If I had to rate my time with the game so far, I’d say it sits comfortably amongst the series’ best. Perhaps, in time, it could even topple one of the top three…
But who elected me king of Halo, ranker of games and determiner of series quality? No one, which is why I wanted to reach out and talk to individuals with a passionate history with Halo in order to gauge their overall opinion, hear what stands out as overly good (or bad), and figure out whether it’s one of the best in the series.
I first wanted to get the perspective of someone with a competitive history, who’d understand the games at a fundamental level. For this, I reached out to Alex Buck, formerly known as BUCK 20, who was once one of Britain’s best competitive Halo players. Both him and his brother have been top European competitors since the Halo 3 days, claiming numerous top 8 placements at worldwide events.