Frostpunk developer 11 Bit Studios doesn’t engage with the question of whether video games should tackle ideological questions, so much as it takes that engagement as a given. It’s an axiom baked into the DNA of everything from This of War Mine, which presented the cruelties of war from a civilian perspective, to the original Frostpunk and now Frostpunk 2 – the studio’s philosophical magnum opus, the culmination of years of experimentation with what I like to call its ideological simulators.