Atlus games have something of a reputation for being very, very hard. Veterans of the series might recall such ‘skill check bosses’ as Matador in Shin Megami Tensei 3: Nocturne, or the Minotaur in Shin Megami Tensei 4 on the 3DS. Each of these foes act as early-game walls that many players ran aground against, terminating a save file and making people rethink their RPG choices.
The games, from there on, don’t get much easier, either. The MegaTen series and the Persona series are both home to some pretty tough battles that can easily undermine even a seasoned RPG player if they haven’t been paying attention to the fussier mechanics of the game they’re playing.
Of course, things have gotten a little easier lately – the re-release of Shin Megami Tensei 5 had an optional ‘Safety Difficulty’ download that basically allowed you to deal 10x more damage from the off. And the Persona games have been getting easier and easier since 3, with Persona 5 particularly being a walk in the park for players that know their SRPGs from their JRPGs (if you still want to call ‘em that).