Senua’s Saga: Hellblade 2 stands as one of the most impressive games we’ve seen this year, and, in fact, this entire generation. It’s a game that pushes the limits of what Unreal Engine 5 can offer at this point in time, taking full advantage of its many features. Beautiful acting, amazing character models, stunning landscapes, and truly exceptional lighting all come together to create a moody, beautiful and atmospheric experience.
We recently had the chance to sit down with three key members from the Hellblade 2 development team at Ninja Theory: VFX director Mark Slater-Tunstill, environment art director Dan Atwell and audio director David García Díaz. We spoke at length about the tech behind the game, the challenges and opportunities of being an early Unreal Engine 5 release, and some key development decisions that defined the title.
As usual, the interview text below has been lightly edited for length and clarity, with the full discussion available via the video embed below.