“We created a new game mode in a day!” How staying faithful is the key to Smite 2’s success

If you’ve got a successful live service game on your hands these days, I can only imagine how careful you’d be to make sure to not mess it up. The best free-to-play games are crumbling en masse like houses on the Norfolk coastline. This perilous environment adds a burden of risk to any significant update, let alone a full on sequel like Smite 2.

Nonetheless, the trio of Alex Cantatore, Travis Brown, and Daniel Cooper appear confident with the prospect. Speaking to me at the Smite World Championships only a day following the Smite 2 reveal, I was curious how the Smite 2 ship will fare in far choppier waters than the virgin F2P sea where Smite first set sail.

“Smite was one of the first free-to-play games, right? Now there are a lot out there!” Cantatore passionately states. “There are a lot of live service games, and lots of fighting for people’s time and attention. Being the sequel to Smite, we’re not trying to find a new place in the world and speak to people that never heard of it necessarily. First and foremost, we’re focused on how to make the best game for all the people who have loved Smite over the years.

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