Final Fantasy 16’s lack of turn-based battles aims to entice younger audiences

Final Fantasy 16 doesn’t have turn-based combat, in a bid to appeal to a younger audience.

That’s according to producer Naoki Yoshida speaking to Famitsu (and translated by VGC) in an extensive new interview on the game.

“I’m from a generation that grew up with command and turn-based RPGs,” said Yoshida. “I think I understand how interesting and immersive it can be. On the other hand, for the past decade or so, I’ve seen quite a number of opinions saying ‘I don’t understand the attraction of selecting commands in video games’.

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