Lego Island studio Mindscape fired staff to avoid paying bonuses

Mindscape, developer of the iconic 1997 Lego game Lego Island, laid off the project’s team to avoid paying them various bonuses.

The small team which built Lego Island had worked on the game for two years and had already begun work on an underwater-set follow-up. But when it became clear how successful Lego Island would be, Mindscape bosses took action to avoid paying them their contracted royalties.

It’s an eye-opening detail dug into by Lego Bits N’ Bricks, a new and officially-sanctioned podcast series from the Lego Group which is being released episodically to celebrate this year’s 25th anniversary of Lego joining the world of video games.

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