We’ve already taken a look at how the latest rendition of Grand Theft Auto 5 scales across to the new generation of console hardware – we’ve seen the core improvements up against last-gen hardware, and what’s been ported over from the existing PC version. The big remaining question hangs over the platform comparisons, and so, today we’re focused squarely on PlayStation 5 and Xbox Series X’s delivery of the enhanced game – with a detailed look at Xbox Series S coming later on.
Let’s start with the basics. On both PS5 and Series X there are three graphics modes: performance, fidelity and performance RT – the latter pair supporting ray traced sun shadows. While dynamic resolution scaling cannot be ruled out, in all tested scenarios, fidelity mode runs at a seemingly fixed 4K resolution at 30fps, while the performance offerings lock to 1440p instead, targeting 60fps. In addition to these three modes, HDR is implemented in GTA5 for the first time, plus there are texture upgrades, and draw distance improvements all around compared to the last-gen release. PlayStation 5 also receives support for haptic feedback and adaptive triggers on the DualSense controller, which translate excellently in adding a sense of impact to GTA5’s shooting controls.