Chocobo GP is a truly lovely kart racer suffocated by DLC and season bullshit

As a verified Final Fantasy obsessive, I’ve always had a bit of a soft spot for Chocobo Racing, the PS1 kart racer that’s basically a light-hearted series mash-up. I was sad when an announced Chocobo Racing revival never surfaced for Nintendo 3DS despite being announced – so I was naturally thrilled when Square Enix revealed Chocobo GP, a new FF racing title for the Switch. But, after only days of play, I’m done. I’m out.

Chocobo GP is a great kart racer. Genuinely. It’s not Mario Kart, obviously, but I’d definitely pop its core mechanics and feel into that top tier of kart racer alongside things like Sega & Sonic All-Stars Racing and Crash Nitro Kart. But… for some reason, this game is, like, a mobile game?

I need to be clear here. Chocobo GP is a more or less full-priced game. It’s on the ‘budget’ end of modern pricing at $50/£40, but I consider that a full game. So why on earth is it immediately giving me opportunities to buy Mythril, an in-game currency, for real cash? As soon as you boot it, it feels like one of Square Enix’s gacha-driven mobile titles like FF Brave Exvius or Record Keeper, right down to time limits on how long you can hold currency, login bonuses, and all that stuff.

Read more

Source

About Author