Halo Infinite reportedly once had a “vast, Zelda-like” open world

Halo Infinite’s single-player campaign was once planned as a vast Zelda-like experience – but this was drastically cut back, as part of 343 Industries’ plan to reduce the game’s size by almost two-thirds for its final version.

A new Bloomberg report details the rough journey developer 343 Industries took, leading up to the release of Halo Infinite this week.

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