Football really could learn from video games, if it bothered to understand them

It’s Wednesday afternoon, and someone’s decided to blame video games. It’s easy to get frustrated but, actually, these days are often some of the most fun. Usually what follows is a circus: wagon-circling on Twitter, misinformed headlines in the mainstream press, maybe someone from a trade body going on This Morning to explain how much money video games make, and how many studies there are about them being unanimously good for your kids, your mental health, and your chances of winning the lottery, probably. It is silly, and inconsequential enough for us to quietly enjoy, but it regularly happens, and it usually comes from ignorance.

This time, however, things are a bit different. Someone has sort of blamed video games, less out of red-faced criticism or engagement-baiting rage, and more from sheer desperation. Video games have been blamed by Andrea Agnelli, the chairman of Italian football giant Juventus and, more pertinently, the vice chairman of the catastrophic new Super League that imploded only last night. The context is important, and kind of bizarre.

If you don’t know football, the big point of controversy is that, as things stand, currently football is broadly quite egalitarian. A new team, or a tiny minnow, can theoretically work their way up from the lowest division in England, say, to the very top of the Champions League that gathers the best teams of Europe, just by winning games. There are huge caveats there – good luck winning that many games without ultra-rich owners, for instance – but fundamentally, in all European competitions, anyone can earn the right to win anything via on-pitch performances alone.

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