Warframe dev’s CEO thinks studios shouldn’t abandon struggling live-service games so quickly: “I think they eject too soon”

Warframe developer Digital Extremes’ CEO Steve Sinclair has said he thinks studios can be a bit too quick to drop live-service games.

Live-service as a field is a particularly tricky one, because if you just don’t have the player base to support it, your game can fizzle out pretty quickly. It’s happened to plenty of games over the years, and I’m sure it’ll happen to plenty more, but in a recent interview with VGC, Digital Extremes’ Steve Sinclair has shared that he thinks some studios “eject too soon” from their games. “They think the release is make or break, and it’s not,” Sinclair told VGC. “They have a financial way to be persistent, and they never do it. It comes out, doesn’t work and they throw it away.

“Isn’t that a shame when you put so many years of your life into iterating on those systems or building technology or building the start of a community, and because the operating costs are high, you get terrified when you see the numbers drop and you leave. We’ve seen this with amazing releases that I think have massive potential, and I think they eject too soon.”

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