Teardown and the joy of being not so much a cat burglar, more a rhino burglar

Chris: Teardown is a game about knocking holes in stuff. Walls. Ceilings. Bits of pier. And while you can knock some holes in stuff with a hammer, often you’re going to need something bigger: a forklift, or a JCB, or a yacht.

It’s magical, actually: a voxely world that’s just ready to crumble if you find the right way to approach things. You play as a thief of sorts, and each mission drops you into a sandbox with a simple sort of objective – get this, destroy that. You have as long as you want to scope things out and plan how you’re going to tackle things, and then you’re off.

The magic may be in how things come down – the way a wall collapses as you ease a dumptruck through it, or even the way a window splinters into tinkling pieces after a blow from your hammer – but what keeps me playing is a totally unexpected rigour to the whole thing.

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