Tag: RPG

What we’ve been playing – noiry crime scenes, clouds above fields, and scary towns

What we’ve been playing…

Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve…
Xbox reaffirms commitment to “bringing great games to more people on more devices”

Xbox reaffirms commitment to…

Xbox remains committed to “bringing great games to more people on more devices”, and plans to “extend” its strategy…
Returning to Dragon Age: Origins made me realise Baldur’s Gate 3 was really the sequel I always wanted

Returning to Dragon Age:…

Going back to Dragon Age: Origins today for what was far from my first playthrough, I realised it’s never…
Kotaku’s Weekend Guide: 5 New Games We Can’t Wait To Escape Into

Kotaku’s Weekend Guide: 5…

It’s the final weekend of October as time marches on, and you might be spending your weekend at Halloween…
Final Fantasy 14’s next big challenge: Making players feel like they’re getting their monthly sub’s worth—not just funding Square’s flops while WoW stacks value

Final Fantasy 14’s next…

On the whole, I can thoroughly say I liked Dawntrail. Oh sure, I have huge, critical thoughts about its…
10 years in, DayZ just hit a new record of 500k concurrent players

10 years in, DayZ…

DayZ may have just turned a decade old, but it’s seemingly more popular than ever, setting a new highest…
Destiny 2 developer now “investigating an issue” with RNG weapon perks, days after telling players there was no issue at all

Destiny 2 developer now…

Destiny 2 developer Bungie has acknowledged it is “investigating a potential issue within code for how RNG perks…
“I think this industry is finished”: not quite Disco Elysium spin-off studio Summer Eternal on the chances of things getting better for game devs

“I think this industry…

It’s been a pretty depressing year for the games industry, with more layoffs and cutbacks than anyone can remotely…
Former Assassin’s Creed director says the future of game design “lies in smaller teams”

Former Assassin’s Creed director…

Former Assassin’s Creed director Alexandre Amancio has shared his thoughts about AAA development, suggesting we need “smaller teams” and…
Palworld’s community manager says “if you genuinely hate it, stop thinking about it”

Palworld’s community manager says…

Palworld‘s global community manager has written a heartfelt response to the “recent anti-Palworld wave”, saying, “if you’re hyping a…