Tag: review

Nier Replicant review: it’s not a remake, but it’s one of the best remasters in recent memory

Nier Replicant review: it’s…

This new release of Nier goes to great lengths to improve the 2010 original – and while it’s no…
A-Train: All Aboard! Tourism review – a fun transport sim in need of better tutorials

A-Train: All Aboard! Tourism…

The Switch’s entry in the A-Train series won’t be for everyone, but if you can push past its complexities,…
Evil Genius 2 review – exactly the sequel fans have been waiting for

Evil Genius 2 review…

Evil Genius was a cult classic for a reason – and so its sequel plays it safe to deliver…
It Takes Two review – brilliant, joyous co-op fun

It Takes Two review…

It Takes Two is a wonderful, childlike co-op adventure for everyone. I didn’t expect EA and Hazelight Studios’ to…
Monster Hunter Rise review | Big monsters on the small screen

Monster Hunter Rise review…

In Monster Hunter Rise, the Rampage comes at you fast. With a face full of Pukei-Pukei poison and a…
The new official Xbox Wireless Headset is a best-in-class offering for the price

The new official Xbox…

Microsoft’s entry into the gaming headset market isn’t perfect, but it’s a very strong offering for the price. The…
Ghosts ‘n Goblins Resurrection review: a lovingly crafted, hard as nails revival

Ghosts ‘n Goblins Resurrection…

Its art style won’t please everyone, but this is a lovingly true to the original remake, filled to the…
Bravely Default 2 review: a genius battle system that’ll thrill fans – in a deeply uneven package

Bravely Default 2 review:…

As a retro RPG revival, Bravely Default 2 is faithful and full of heart, just like its predecessors. As…
Little Nightmares 2 review – little people, sizable fear

Little Nightmares 2 review…

Some slight pacing and gameplay mechanic issues aside, Little Nightmares 2 is a brilliant sequel that will delight as…
Medal of Honor: Above and Beyond review: a decent if flawed VR experience

Medal of Honor: Above…

Medal of Honor: Above and Beyond sometimes feels like it doesn’t quite know if it wants to prioritize immersion…