Tag: Multiplayer Cooperative

What we’ve been playing – deathly road trips, short hikes, and co-op vacancies

What we’ve been playing…

Hello and welcome back to our regular feature where we write a little bit about some of the games…
“It could be confusing” – US game age ratings won’t change like they will in Europe, ESRB says

“It could be confusing”…

US age ratings body ESRB has said it won’t follow PEGI’s example in Europe and begin factoring in elements…
Fantasy FPS classics Heretic and Hexen have been revived and remastered for PC and consoles

Fantasy FPS classics Heretic…

Retro fans rejoice! Raven Software’s legendary (or at the very least, fondly remembered) fantasy FPS twosome Heretic and Hexen…
Genshin Impact is dropping PS4 and raising requirements on PC and mobile

Genshin Impact is dropping…

Genshin Impact will undergo some major changes starting next month, which will make it unplayable on a number of…
Xbox exclusive Contraband reportedly cancelled as Avalanche states its “active development has now stopped”

Xbox exclusive Contraband reportedly…

Contraband – a game under development by Avalanche Studios (Just Cause) – has been suddenly cancelled by Microsoft, four…
Nintendo’s Indie World Showcase – here’s everything announced

Nintendo’s Indie World Showcase…

A mere seven days after its third-party-focused partner showcase, Nintendo has given indies a turn, detailing exactly what Switch…
Remedy’s FBC: Firebreak won’t get more content updates, but a Friend’s Pass and price reduction should help the game find players “for years to come”

Remedy’s FBC: Firebreak won’t…

When we talk about high-profile live-service failures, Remedy Entertainment’s FBC: Firebreak is often left out of the conversation. That’s…
John Carpenter’s Toxic Commando review

John Carpenter’s Toxic Commando…

At the risk of skipping to the conclusion, John Carpenter’s Toxic Commando is fine with a capital F. If…
After Concord and a string of delays and cancellations, Sony admits PlayStation’s live-service strategy is “not entirely going smoothly”

After Concord and a…

Sony’s chief financial officer Lin Tao has admitted PlayStation’s live-service strategy – which has seen a string of high-profile…
Take-Two CEO Strauss Zelnick still rejects the idea AI can tackle games on the scale of GTA 6: “Creating a hit of that magnitude does require human engagement and creativity”

Take-Two CEO Strauss Zelnick…

As the world prepares for the arrival of Grand Theft Auto 6 (hopefully this year), many have been wondering…