Tag: Multiplayer Cooperative

Call of Duty: Black Ops 6’s enormous 309GB download “not representative of a typical player install experience”

Call of Duty: Black…

Activision has clarified Call of Duty: Black Ops 6 isn’t 309GB after all – or at least, you can…
Mass Effect’s sprinting was an illusion too, just like Dragon Age’s horse boost

Mass Effect’s sprinting was…

Last year, we discovered that Dragon Age Inquisition’s ability to make your horse “sprint” was just an illusion, a…
Destiny 2’s post-Final Shape future includes vampire hunting and the Dreadnaught

Destiny 2’s post-Final Shape…

With Destiny 2’s The Final Shape expansion now here, officially bringing the ten-year Light and Darkness saga to a…
Beyond Good and Evil 2 a no-show at Ubisoft Forward, again

Beyond Good and Evil…

Sorry, folks. Tonight’s Ubisoft Forward showcase has now passed by, and Beyond Good and Evil 2 was nowhere to…
Beyond Good & Evil 2 remains vapourware, it seems

Beyond Good & Evil…

Another year, another Ubisoft Forward livestream without any reference to Beyond Good & Evil 2, the long, long-awaited sci-fi…
Bungie teases that Destiny 2’s “Journey Continues” but fans aren’t quite sure what that means for Destiny 3

Bungie teases that Destiny…

Bungie revealed a look at some upcoming Destiny 2 episodes today, but it also offered a very vague tease…
Helldivers 2’s next patch arrives later this week with over 100 changes and fixes, including visible supply lines and invite-only lobbies

Helldivers 2’s next patch…

Helldivers 2‘s upcoming patch has been on the horizon for a little while, with players asking about it having…
“It’s a reflection of the world, and a warning” – Tom Morello’s collaboration with Final Fantasy 14 is more than just a song, it’s a statement

“It’s a reflection of…

“I won’t claim to be a gamer, but I was aware, broadly, of some of the concepts present in…
Rewatch the highlights from this weekend’s showcases

Rewatch the highlights from…

Considering E3 is dead, an awful lot of it happened over the weekend and quite honestly, it feels like…
“Creative efforts are unpredictable” – Deus Ex designer and former Arkane studio director reflects on its closure after Redfall’s disastrous launch

“Creative efforts are unpredictable”…

Arkane Studios’ Harvey Smith has reflected on Microsoft’s closure of the studio last year, describing it as “a shock”…