Tag: game-development

There’s nothing ‘euro’ about ‘eurojank,’ says Stalker dev—after all, what are some of the 2000s’ best RPGs if not beautiful all-American jankfests?

There’s nothing ‘euro’ about…

A lot of my favourite games ever made fall under the expansive rubric of “eurojank.” Stalker, the first Witcher,…
Dev breaks down in tears when 4 years of work are rewarded with $250,000 earnings in a week: ‘I don’t know why people are so nice’

Dev breaks down in…

In a small ray of light for our fallen world, an indie dev who poured their heart and soul…
On the ground at PlayerUnknown’s 2-day in-studio modjam where devs broke their own game

On the ground at…

It is about one hour to presentation time and Alexander Helliwell has decided to experiment. His mod—an attempt to…
Visa and Mastercard pressuring Itch

Visa and Mastercard pressuring…

In case you missed the news, let me get you up to speed—payment processors like Visa and Mastercard have,…
How to survive as an indie developer for 20 years

How to survive as…

Dan Marshall was 24 when he picked up C++ for Dummies. “I’ve left this too late,” he thought. “I’m…
Stop Killing Games’ EU initiative hits 1

Stop Killing Games’ EU…

Stop Killing Games (which just under a month ago was all doom and gloom) has soared past its prior…
‘Dangerous on a whole new level’—while Steam’s policy change is new, the shadow of credit card porn-hibition has been looming for a while, with Nier: Automata’s Yoko Taro sounding the alarm last year

‘Dangerous on a whole…

Last week was a weird one for videogames—with Steam clamping down on games featuring adult content due to the…
Xbox exec suffers bout of terminal LinkedIn brain, suggests folks laid off by Microsoft use AI to ‘reduce the emotional and cognitive load that comes with job loss’

Xbox exec suffers bout…

History doesn’t repeat itself, but it often rhymes—every so often, in times of deep economic equality, someone with a…
Obsidian director Josh Sawyer says it’s a ‘mistake’ for RPGs to sacrifice crunchy ‘sweaty boy’ systems in favour of a ‘one size fits all’ game, since easier difficulties aren’t too hard to make

Obsidian director Josh Sawyer…

Dear reader, I need to confess something to you. I have never done a proper playthrough of Skyrim. I’ve…
‘We wish to express our deepest regret’: Bulletstorm and Outriders dev People Can Fly suspends unannounced projects in yet another wave of gaming layoffs

‘We wish to express…

Sebastian Wojciechowski, People Can Fly CEO, shared some disheartening news in an announcement on LinkedIn on Sunday. Not only…