Tag: fps

Witchfire’s massive next update is inspired by games like Syndicate and Bloodborne, and it’s the biggest one yet: ‘We really mean it’

Witchfire’s massive next update…

Witchfire has been in development for nearly a decade at this point. But the “new” FPS from Painkiller creator…
Ken Levine wanted System Shock 2’s final level to be set in outer space, but the idea was shot down by its senior designers: ‘They’re like dude, we have 14 months to make this game’

Ken Levine wanted System…

System Shock 2 is a PC gaming classic, but much like its spiritual successor Bioshock, its final act isn’t…
Looks like Boltgun 2 will be the Warhammer game to finally give the setting’s horniest Chaos god its due

Looks like Boltgun 2…

Warhammer’s plague god, Nurgle, has proved surprisingly popular with videogame developers, with top-villain billing in games like Vermintide 2,…
Stalker Trilogy fixes the issue that made me melt my PC with infinite quicksaves and repairs the blurry textures that have blighted players for months

Stalker Trilogy fixes the…

After the revolution, quicksaves will work thus: rather than a single slot which is constantly overwriting itself, you will…
Mycopunk review

Mycopunk review

It was meant to be a simple mission. My line manager at the humble mega-mining corporation Saxon—the cockroach known…
Doom: The Dark Ages director says the upcoming DLC is ‘basically like a sequel’: ‘It’s just ginormous’

Doom: The Dark Ages…

Doom: The Dark Ages is big. But can it get bigger? Game director Hugo Martin seems to think so,…
Escape From Tarkov blindsides players with immediately controversial ‘Hardcore Wipe’ that removes quests and disables most maps

Escape From Tarkov blindsides…

Escape From Tarkov got a new wipe today, and it’s not going down too well. The community is in…
Former Highguard level designer suggests “sweaty” competitive 3v3 play “was the biggest thing that turned a lot of players off”

Former Highguard level designer…

A level designer laid off from Highguard developer Wildlight believes the free-to-play shooter’s difficulties stem from having “leaned too…
Doom: The Dark Ages’ DLC is so big, it’s “basically like a sequel”

Doom: The Dark Ages’…

Doom: The Dark Ages‘ DLC is so big, it’s “basically like a sequel”. Read more Source
Occult deckbuilder The Killing Stone is introducing a ‘dynamic’ scare system originally considered for BioShock 2: ‘It’s very fun as a gamedev to be surprised by something in your own game’

Occult deckbuilder The Killing…

BioShock 2 was a bold follow-up to Irrational Games’ 2007 FPS, putting you in the lead-weighted shoes of a…