Tag: fps

Bethesda drops unusual tease that it’ll have Starfield news for us “next week”

Bethesda drops unusual tease…

Bethesda has teased that we can expect new information about Starfield “next week”. Read more Source
Arc Raiders CEO says studio has “re-recorded” AI lines: “A real professional actor is better than AI; that’s just how it is”

Arc Raiders CEO says…

Arc Raiders developer Embark Studios has re-recorded some of its AI-generated voice lines, acknowledging “there is a quality difference”…
System Shock 2’s alien ‘sphincter doors’ were made with photos from a dev’s colonoscopy

System Shock 2’s alien…

In the latest episode of Nightdive Studios’ Deep Dive podcast, System Shock 2 artist and industry veteran Nate Wells…
How to access the Battlefield 6 open beta, how to preload, and when it starts

How to access the…

The Battlefield 6 open beta is imminent, and for the most part, it really is an open beta. EA…
Darktide is getting a new extraction-esque mode where you go outside and try not to die from radiation poisoning: ‘If time runs out and you die, you get nothing’

Darktide is getting a…

Darktide sure is a dark game. That’s both because it’s set in the dreariest of dreary sci-fi settings, the…
Total Chaos is a relentlessly bleak and occasionally terrifying remake of one of Doom’s greatest mods, though its brilliant legacy is also its biggest weakness

Total Chaos is a…

Weird Weekend Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits…
22 years later, this classic Half-Life zombie survival mod shambles onto Steam with all new features

22 years later, this…

Before Valve reinvented cooperative gaming with Left 4 Dead, there was Zombie Panic! A mod for the original Half-Life,…
FPS legend John Romero says Wolfenstein 3D was the first game id Software took its time with⁠—a luxurious 4-month development instead of just 2

FPS legend John Romero…

In a recent appearance on Nightdive Studios’ Deep Dive podcast, Doom designer John Romero talked about the ways id…
Marathon’s murderous audio change was an ‘overcorrection,’ Bungie admits, promises to pull it back in an upcoming update

Marathon’s murderous audio change…

PC Gamer’s Morgan Park had a rough night in Marathon a couple days ago. He initially attributed it to…
“People were just not ready for” Starfield, says game’s composer as he talks “visionary” Todd Howard

“People were just not…

Starfield composer and long-time Bethesda collaborator Inon Zur has been discussing his decades-spanning work with the studio, sharing his…