Tag: fantasy

I went into No Rest for the Wicked completely blind, and that absolutely worked in its favour

I went into No…

I haven’t spent more than a few hours with No Rest for the Wicked yet, but it already feels…
Dragon’s Dogma 2 has a hidden path-traced renderer – and modders have found it

Dragon’s Dogma 2 has…

Path tracing? In Dragon’s Dogma 2? The game shipped with ray-traced global illumination but a path tracer sits within…
Game of the Week: exploring the other things that make a Metroidvania great

Game of the Week:…

Some weeks picking a favourite game is pretty easy, but there’s been a lot of lovely stuff in the…
What we’ve been playing – Good manors and finger patterns

What we’ve been playing…

Hello! Welcome back to our regular feature where we write a little bit about some of the games we’ve…
No Rest for the Wicked’s biggest hotfix yet brings major performance boosts, adds quality of life updates, and 8 new shields

No Rest for the…

No Rest for the Wicked, the – initially divisive – new Early Access game from Moon Studios, has been…
BlizzCon is cancelled again after last year’s first in-person event since 2019

BlizzCon is cancelled again…

Blizzard has revealed it won’t be hosting its annual BlizzCon fan convention in 2024, but says the long-running event…
No Rest For the Wicked early access review – a shaky start, but there’s potential

No Rest For the…

No Rest for the Wicked feels like a bit of a missing link. In the same way that Salt…
Dragon’s Dogma 2 success boosts Capcom’s expected profits

Dragon’s Dogma 2 success…

Capcom has revised its full-year earnings forecast after the success of Dragon’s Dogma 2 and its other popular releases…
Lords of the Fallen’s final major update says screw it, lets you balance the game yourself

Lords of the Fallen’s…

Lords of the Fallen developer HexWorks has delivered one final major update, rounding out the game’s months-long roadmap of…
No Rest for the Wicked dev defends early access, says Dark Souls would’ve benefitted

No Rest for the…

Moon Studios CEO Thomas Mahler has defended the studio’s decision to launch its latest game No Rest for the…