SuperData: Digital games revenue grew 12% in 2020, Cyberpunk 2077 made $609M

SuperData has released its 2020 report, and it finds gaming revenue up to 12% year-over-year, with $139.9 billion spent on digital games.

In the SuperData report, it notes that the top 10 premium titles accounted for 34% of total premium market earnings.

Premium console earnings grew 28% year-over-year, with North America accounting for over half (57%) of the premium console market. The report suggests the “significant impact” of COVID-19 on the US resulted in higher console engagement, pushing worldwide revenue upward.

Animal Crossing: New Horizons became one of the biggest hits in 2020, breaking the console record for premium launch downloads, selling 5 million digital units during its March 2020 launch and by the end of the year, it had made Nintendo $654 million.

Call of Duty: Modern Warfare was the highest-earning premium game of 2020, though, and thanks to its hybrid business model including the free-to-play Warzone, player numbers jumped. Many not only purchased in-game content but also ended up paying to upgrade to the full game.

Sports games such as FIFA  and NBA 2K provided a boost, with three out of the top 10 premium earning titles in 2020. In the early stages of the pandemic, 36% of gamers played video games as a substitute for the inability to watch sports.  Once televised sports resumed, the games continued to perform well.

The premium games market had multiple blockbuster releases throughout the year. Highly-anticipated single-player games such as Doom Eternal, The Last of Us Part 2, and Cyberpunk 2077 helped drive earnings.

Single-player games did well during 2020, with Doom Eternal being one of the highest-earning premium games with launch sales of 3 million – three greater than its predecessor. Other single-plyer games such as The Last of Us 2 and Ghost of Tsushima, sold 2.8 million and 1.9 million digital copies in their respective first months.

Speaking of single-player games, it may not have released until later in the year, but Cyberpunk 2077 did the business during its December launch, landing itself at number eight on the top-10 premium titles list. According to SuperData estimates, the game raked in $609 million digitally.

Free-to-play games once again generated the vast majority (78%) of games revenue, with Asian markets accounting for 59% of earnings.

VR game revenue was up 25% year-over-year mainly thanks to the release of Half-Life: Alyx. The game apparently “rejuvenated interest” in VR, and sold 1.9 million digital units in its first six months, and generated more revenue than all PC VR games combined in 2019.

The post SuperData: Digital games revenue grew 12% in 2020, Cyberpunk 2077 made $609M appeared first on VG247.

Source

About Author