Nier Automata on the Switch was meant to be: it’s the best game to side quest on the go

When the original Nier came out in the forgotten year of 2010, one of the more common complaints were the side quests: they were long, often grindy, and not particularly engaging, making it more frustrating that some of them have weapons hidden away inside them that were necessary to get all of the endings.

Luckily, its 2017 sequel Nier Automata improved upon that by providing stories that flesh out the world and its inhabitants in ways that felt fundamental to fully appreciating the main story. And I can’t think of a game whose side quests fit better on the portable console that is the Nintendo Switch.

The hook of the Switch is that you can play it on the go or at home, though we can all probably admit that we mostly either lean towards one or the other. But the benefit of playing on the go is being able to fit in short snippets of playtime here and there: when you’re commuting, when you’re travelling or (God help us) when you’re on the loo. And with that comes the flexibility of engaging with games in different ways depending on whether you’re at home or out and about. Or otherwise engaged.

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