“A lot of shooters rely on resetting the economy,” says Scott Davis, lead product manager at CCP London, simply, during a presentation about EVE: Vanguard – the massively-multiplayer online first-person shooter in development at CCP. He doesn’t mention it by name, but he’s talking about Call of Duty, it’s obvious. He’s referenced triple-A shooters with annual (or near-annual) development cycles. It doesn’t take a savant to read between the lines.