Slavic Magic has released an experimental patch for Manor Lords, and it comes with plenty of fixes, new game mechanics, and some upgrades.
The patch addresses some of the more commonly reported issues such as the rate of Hildebolt’s claims, the “None” people spawning in huge numbers and refusing to do any work, clogged Trading Posts, weak archer damage, ineffective sawpits and inefficient marketplace supply.
It also fixes issues with the game being stuck at the summary screen after a victory or game over, some of the problems with optimizations in large cities, problems with crops erasing in the winter, too harsh oversupply and undersupply systems, people and livestock staying homeless despite having enough living space, and overly high ale consumption – which can be a problem in real life too when down the pub.