I find that there’s quite the divide between video games and cinema, and that isn’t necessarily a problem for either industry, but Sam Barlow’s latest game – Immortality – shows just how powerful intertwining the two can be, when done effectively.
Jean-Luc Godard, a renowned French-Swiss film director and critic, once said “a story should have a beginning, middle, and an end… but not necessarily in that order.” Immortality is perhaps one of the most ideal examples of Godard’s words in practice. As you try to unravel the mystery of Marissa Marcel (Manon Gage), you find yourself using a Moviola, threading together random clips from the three movies that she starred in.
Marcel’s first film, Ambrosio, borrows its plot from the Gothic novel, The Monk. It’s equal parts sexy and unnerving, and the temptress character that Marcel plays seems to flow into her next film, too. Minsky followed a year later with a new director, John Durick, and saw Marcel play an artist’s muse in a murder-mystery. Finally, 20 years later, Marcel worked on Two of Everything – once again with John Durick, and after a period of inactivity from the actress. In this one, the tone is even darker than before; Marcel plays a successful pop-star with a body double, but everything goes awry.