Hyenas actually looks like a pretty fun shooter – if you can get over Sega’s autoerotic love-in

Total War, Alien: Isolation, Hyenas – three games that could not be further apart in tone if they tried. Yet, that’s Creative Assembly for you: a British institution known for its quality and prestige, that came out of nowhere (well, not quite nowhere) earlier this year to unveil Hyenas – a multiplayer, multi-team heist shooter that takes great joy in big explosions, pop culture references, and zero-g movement to deliver a game unlike anything the studio has put out before.

In a hands-off presentation at Gamescom, I was shown a very bubbly and overtly energetic video that highlighted the main gist of Hyenas: infiltrate a spaceship-cum-shopping-mall, pilfer loot (the relics of a ruined earth), and escape before anyone else can hunt you down and take your shit.

The game itself – complete with zero-g sections that make you rethink gun fights, and special abilities that’d make even Apex Legends think ‘oh, that’s a bit much’ – seems tight. Creative Assembly knows what it’s doing, after all. These devs aren’t amateurs. Sure, the footage we clocked was alpha and some of the animations and collisions are a bit unfinished, but the thrust of the game is there: teams of three, each with a set of specialties, but all encouraged to get stuck into each and every fight.

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