Here’s why Nintendo never utilised dual GamePad support on Wii U

Low sales of the Wii U weren’t the only reason Nintendo decided to not offer dual GamePad support on its somewhat underwhelming console. The decision was also due to a general lack of suitable games to actually make its implementation worthwhile, former Nintendo of America boss Reggie Fils-Aimé has said.

Speaking to MinnMax, Fils-Aimé stated:

“What was interesting is that with the Wii U, there was a full development plan for all of the interesting interactions and all of the interesting capabilities that the system could do, and so in that case, technically could multiple gamepads communicate with a Wii U? Answer was ‘yes’, but the install base never got large enough that that type of implementation made sense.”

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