Hades 2 fulfilled my greatest wish from the first game, and all it took was a simple change in direction

It might sound like a bit of an oxymoron, but the worst part about the original Hades is that it ended. A roguelite, with an ending? Ok, sure, you can keep doing runs as often as you like, but narratively everything just kind of ties itself up after you successfully do enough of them. I do really enjoy a good roguelike (or -lite), but I’m not someone that can play them forever – part of Hades‘ appeal is the way it builds its narrative. Back when I finished it, there was one thing I was hoping Supergiant would do as DLC, or perhaps an update, but it never materialised. But lucky me, though, as they’ve only gone and put it in Hades 2 instead.

Spoilers for Hades 2 about a particular area you can visit.

You see, once you finally manage to beat old daddy dearest in the original Hades, Zagreus is able to go off and find his mother up on the surface, though the Fates unfortunately bind him to the Underworld, ultimately resulting in his death. It’s cruel, it’s upsetting, it’s good storytelling. But for me, as greedy as it might have sounded, it wasn’t enough. I wanted to go to Olympus, where all those relatives of Zagreus lived who were kind of dicks but I wanted to meet anyway.

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