Over the past few months, Arena Net has been re-adding narrative episodes of Living World season one to Guild Wars 2 – the premier collection of limited-time patches that added important new quests, bosses, zones and more to the game. These eventually became permanent additions for all players, but that wasn’t always the case.
Today, we’re getting the third episode of this initial season Titled Clockwork Chaos. As a result, a collection of new rewards and world boss updates are on the way to further enhance the experience found in the game’s base map. Anyone who played in this primordial time for the MMO will likely recall warping from zone to zone, taking on these world bosses to farm rare weapons, materials, and more legendary weapon progress. Shout out to the fellow owners of The Flameseeker’s Prophecies back in the day.
To find out more about these updates, and the thought process behind them, we sent a few questions by the season one living world team lead, Joe Kimmes, to learn why these updates matter. “The further we got from the initial release of season 1 and solidified the episodic, replayable format of the later seasons, the more both the players and developers felt the gap left by season 1.”