Frostpunk 2 set off a personal and ideological storm in my head

Frostpunk developer 11 Bit Studios doesn’t engage with the question of whether video games should tackle ideological questions, so much as it takes that engagement as a given. It’s an axiom baked into the DNA of everything from This of War Mine, which presented the cruelties of war from a civilian perspective, to the original Frostpunk and now Frostpunk 2 – the studio’s philosophical magnum opus, the culmination of years of experimentation with what I like to call its ideological simulators.

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