Dragon Age: The Veilguard is “almost the total inverse” of Mass Effect in one key way

BioWare is known for its RPGs, though where titles like Mass Effect lean into the action, Dragon Age: The Veilguard will be more about the roleplay.

After years of waiting to see actual gameplay, Dragon Age: The Veilguard (formerly known as Dreadwolf) finally got a full reveal, with a big gameplay trailer promising an exciting-looking adventure. While it didn’t start as particularly action heavy, the Dragon Age series certainly has headed more in that direction over the years, with The Veilguard looking no different. But in an interview with RPG Site, The Veilguard director Corinne Busche did make it clear that the game will focus more on the RPG side of things, unlike its more action-laden counterpart Mass Effect.

“I really view Mass Effect as an ARPG,” Busche said. “Big action, minor RPG. We’re almost the total inverse of that.” Busche goes on to explain how, much like many games these days, The Veilguard does have a skill tree, described as “absolutely enormous and it is bespoke for your class… when it is unlocked, imagine almost a gigantic spider web-like visual. And if I’m a mage right at the very center is the core of the Mage kit.” RPG Site took a second to briefly interrupt Busche in the explanation of the skill tree, comparing it to Final Fantasy X’s Sphere Grid, which apparently is a partial influence on The Veilguard’s skilltree, though more in organisation – apparently Final Fantasy 12’s ability selection and passives are closer to what you can expect from the new Dragon Age game.

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