Creative Assembly’s Hyenas makes more sense now we’ve seen it in action

We’d been waiting a little while to learn something concrete about Creative Assembly’s long-rumoured first-person shooter, but when Hyenas was finally revealed, the response was maybe a little muted. Hyenas was a surprise: Creative Assembly had been an entirely strategy-based studio for decades until it released Alien Isolation, a small, considered first-person game. A multiplayer, co-op, character-based shooter with a loud and brash tone doesn’t seem like the most natural follow-up.

But then, Alien Isolation wasn’t exactly a natural follow-up to Total War, and speaking to Eurogamer at Gamescom, product director Alex Hunnisett explained that, actually, these games are rarely interlinked – despite some staff from within the studio moving across to work on it.

“Really, when we were looking at Hyenas, it was a case of going, well, what are folks enjoying playing at the moment, for starters, and the great thing about working in a studio is often you’re enjoying doing something, you’ve got enough capable people around you just go, ‘let’s just do that then.'” Aside from the fact that both games are set in space, he said, that’s really where the similarities or shared inspirations end. Hyenas, like Alien Isolation before it, is very much its own thing.

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