Bringing Dune Awakening to the Xbox Series S will be a “challenge”, according to Funcom chief product officer

Off all the upcoming big MMOs coming up in the near future, Dune Awakening appears to be one of the most graphically intensive. In addition, with an emphasis on server meshing, as well as vast open deserts hosting vast PvP battles, it’s set up to be a real looker.

This is great news for those of us with powerful rigs, but it also means a lot of time is going into making sure the game works on hardware of various levels of power. Enter the Xbox Series S – which the game is still set to release on alongside the PlayStation 5 and PC – and that is a “challenge” according to chief product officer Scott Junior.

“So, it’s one of the reasons we’re coming out on PC first. There’s a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge.” Junior states in an interview at Gamescom 2024 late last month. Junior also provided insight into what some of the focus has been during ongoing closed beta tests, and stated that a lot of time has already been spent making sure the game runs on all manner of machines with different hardware specs.

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