Atlas Fallen is not a Souls-like, compares itself more to God of War or Horizon: Forbidden West

You may have seen Atlas Fallen at Gamescom Opening Night back on August 23. The game, the latest project from the Deck13 (who you may recognise from The Surge series), came out of nowhere with its mythological fantasy epic, which casts you as a member of the enslaved human race that gains the power to rip a wrathful god from its throne with a divine gauntlet.

Described by the developer as a “semi-open world full of ancient mysteries and threats,” the game looks promising. In a behind-closed-doors presentation with Deck13’s game design director, Jérémy Hartvick, we also learned that players expecting something akin to 2017’s The Surge or 2019’s The Surge 2 should adjust their expectations: this game does not promise the same sort of experience.

Instead, says Hartvick, Atlas Fallen will “be more inspired by God of War or Horizon [Forbidden West].” But if you’re after the sort of challenge FromSoft-inspired games offer, don’t fret – the developer notes that Deck13’s next title will launch with three difficulty modes, with the hardest one designed for players that “are more used to games that the company has created before”.

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