Assassin’s Creed Shadows marks a significant technological evolution for Ubisoft’s flagship series, with a revitalised Anvil Engine that taps into some of the latest rendering technologies, alongside other innovative systems. We’ve already seen how transformative the new game’s real-time ray-traced global illumination (RTGI) system is, replacing an older, pre-computed or ‘baked’ GI solution that first debuted over ten years ago in DF favourite, Assassin’s Creed Unity. However, the new engine goes further – much further.