Few video game companies hold such a personal connection to fans as Blizzard. Now, imagine how deep that connection runs if you worked there. For the many thousands of staff who sweated to build World of Warcraft, Diablo, StarCraft, Hearthstone and Overwatch, this company was their dream job, their social network, their life. And this is why change at the company – the slow creep of corporate influence and then the sudden rush of horrifying harassment stories – over the past few years has felt so impactful.