Hello. One of my favourite pieces of writing about games, not that anybody asked, is from Sid Meier. It’s the fourth, I think, of his 10 rules for game design. The first rules have laid out the scene: choose a topic you have passion for, define your axioms, refine your axioms. All good stuff. And then, suddenly:
Double it or cut it in half.
This is what really good film cuts are made for. We have moved from the theoretical to the densely practical. We were at the blackboard, we were pontificating, and now we’re right in it, locked in the kitchen, spaghetti sauce everywhere, and we’re trying to turn things around before the cooker explodes. Double it. Or cut it in half. This moment calls for big things, not small things. This moment counts.