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Castles. They’ve dominated our imaginations for literal ages, presumably because they were designed as the dominant symbols of wealth and power during those ages. These enormous and elaborate constructions have been at the centre of empires, and stand like crumbly old reminders still of influence that once was. It’s no surprise, then, that games have recreated them. Where better to house a final boss? Where better to house an entire game? Castles are big enough, and they’re certainly interesting enough environments for us to roam around, as places that don’t belong to modern life except as site-seeing attractions. Castles typify something games do so well, in their ability to take us to times gone by. Games and castles go way back, then. But the question is, which game’s castles are the best?