Sega considered a Dreamcast or Saturn Mini but it would have been “a difficult and expensive process”

Sega producer Yosuke Okunari has confirmed that the reason the company didn’t pursue creating a mini Dreamcast or Saturn because “both developing and manufacturing new chipsets during the pandemic is a difficult and expensive process”.

In an interview with Famitsu, Okunari said – as paraphrased by Gosokkyu (thanks, NintendoLife) – the company did “explore the idea” of a Dreamcast or Saturn Mini but ultimately decided not to pursue it when Sega discovered manufacturing mini consoles had become more expensive post-pandemic (and post semiconductor shortage, of course).

Okunari added that the Mega Drive Mini’s internals “can’t adequately handle Saturn games”, and manufacturing new chipsets would be prohibitively expensive, joking that if they’d proceeded with the idea, the cost of buying a Dreamcast of Saturn Mini could rival that of a modern-day console.

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