Black-and-white samurai curio Trek to Yomi is off to an underwhelming start

After an hour in its presence, I’m a bit disappointed with Trek to Yomi. I expected something drenched in the influence of Akira Kurosawa, given the black and white styling of the game and samurai subject matter – something thoughtful and slow. But what I found in the short time I spent with it was something predictable, unimaginative, and a little dull.

Trek to Yomi is made by Shadow Warrior studio Flying Wild Hog and published by Devolver – two of the reasons it stood out last summer in an E3 showcase. It’s a 2.5D platform-combat game that follows the tired trope of lone-wolf samurai trying to save his and other villages from bad, invading samurai (or pretenders to the samurai tradition, he’d probably say).

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