
Putting ‘legacy’ in the title of your game naturally encourages considerations about what that legacy might be – and that, in turn, invites thoughts about its identity. (And perhaps ‘supremacy’ and ‘ultimatum’ if you’re a big Jason Bourne fan.) It might sound silly to say of a game with some of the most impressive faces and places you’ll see this – or any – year. But to me, A Plague Tale is spiritually double-A, and I absolutely mean that as a compliment. I find myself instinctively rooting for this series: there is still something of a scrappy outsider quality to it, even as the credits list appears to lengthen with each release. Maybe it’s partly because Asobo doesn’t have the budget or personnel of games from Sony or Microsoft’s first-party stables – or any of the other megapublishers, for that matter. But it’s mostly because it features the kind of design and narrative choices I sense would be sanded down or cut entirely from the bigger-budget crowd it clearly wants to hang out with.