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The Eurogamer Podcast: how racing games defined one of our finest

One thing the Eurogamer Podcast was really good at in the past was giving our writers a way to show themselves outside of the pieces they write for the site. I think this provided an opportunity for you to get to know us, beyond the words, as people, which we are, horns and tails and hooves aside. And I didn’t want to lose that with the new incarnation of the Podcast, because it’s nice to show you who we are, and there aren’t many opportunities for it.

That’s why I want to steadily pull in members of the Eurogamer team and talk to them the same way I would any of my guests, and have them share their lives and experiences and build a picture of who they are. My guinea pig for the first of these is someone who has been – and will continue to be – front and centre of Eurogamer for years: deputy editor Martin Robinson. He celebrated his 10th anniversary here earlier this year, and we love him for his reliably contrary views and unrelenting passion for racing games.

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