Sunlight is a woozy ramble in a neurological forest

You don’t have a body in Sunlight. I checked. You have a presence – the grass crunches as you move forward, the flowers you pluck are collected on-screen in a growing bunch and you can even get stuck on trees a bit. But no body as it were. Which is weird because Sunlight is really all about embodiment.

Right. You wander through trees, and the trees talk to you. Occasionally you pick a flower. That’s the basis of this, but the stuff the trees are saying? They speak in a dozen voices, shifting and rustling and getting louder and quieter as you move. They’re all telling the same story. It starts with blindness: You are asked to think about blindness – deep blindness, the state beyond imagery. You think about the sunlight. And then we’re into this strange, loping narrative, which for me was all about breaking perception and presence down into its various parts. Sensation, cognition, what it feels like to have fingers and skin and a spine.

And you have to play along. You have to really try to unstitch the various experiences that get you from one moment to the next. It’s worth playing Sunlight just to focus on this: the panorama of moment-to-moment experience is not actually a panorama at all, or rather it’s a panorama that’s constructed from lots of individual parts, none of which, by themselves, are particularly grand. Break it all up. What does it feel like?

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