RFM is a roguelike real-time tactics game set in a groovy retro-future. The art zings! It’s nifty! Your home base apartment comes with a spin on a Grover door and a lovely corner sofa. There’s probably a conversation pit buried in there somewhere. Meanwhile, the music starts all Pink Floyd and then gets very EVA. Those thick, radioactive and distinctly French guitar sounds.
I’m in love a bit. The game plays out on a series of procedural battlefields. There’s a grid and countdown timers, but enemies don’t wait for you to take a turn to take one themselves. Everything is forewarned, but it can still give you that panicky sense that real-time tactics game deliver so beautifully. I fret endlessly as I move around the grid, switching between dash and handgun and a sort of magic explosion, juggling my own timers and trying to stay alive.