Skull and Bones has lost its associate director, Antoine Henry, who has been with Ubisoft for 15 years. Henry was also the lead game designer on the Ubisoft Singapore project from 2014 to 2017 before becoming its associate director.
Henry also co-managed development on Assassin’s Creed Valhalla and its Siege of Paris expansion and worked as a senior game designer on a 2014 canceled project for PSN/XBLA/Steam/iOS/Android as well as on the original Watch Dogs title.
Announced at E3 2017, Skull and Bones has been in development since 2013 and started as an offshoot of Assassin’s Creed: Black Flag. Instead of being released as a post-launch update, the project became its own title and went into development at Ubisoft Singapore.