Scarlet Nexus impressions: chaotic combat, and not in a good way

A dark futuristic world, psychokinetic powers, monsters shaped like slinkies with human hands… despite the limited amount of information Bandai Namco released about Scarlet Nexus over the last year, what we had seen pointed towards a fairly unique action-RPG. In particular, the gameplay trailers suggested that Scarlet Nexus would boast some truly crunchy combat: after all, it’s not every day you can smack a car down on a mutated unicorn’s head.

Yet after playing the preview build for four hours, I’ve found Scarlet Nexus’s combat to be chaotic at best, irritating at worst. Generally speaking, the combat just feels a bit woolly. Which is unfortunate, considering it’s the main focus of the game.

Scarlet Nexus is a third-person action game developed and published by Bandai Namco, due to release later this year on PC, PlayStation and Xbox. It’s set in an alternate reality where humans have learned to harness substances in the human brain to give them powers. They use these abilities to fight hideous monstrosities called Others that rain from the sky and eat human brains.

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