Reminiscing about Mission: Impossible N64, I yearn for a big-budget spy game

This week marks the 24th birthday of Mission: Impossible. Not the film series, or the 60s and 70s action tv series upon which the film franchise is based – but rather, it’s the anniversary of a little Nintendo 64 classic, a game that, for my money, is one of the greatest examples of spying in video games.

At the time (and indeed still now), most people compare M:I 64 to GoldenEye 64. After all, both were near-launch Nintendo 64 games, based on recent movies about globe-trotting spies with their cinematic roots in the sixties. It’s difficult to ignore the obvious points in common.

And yet, these two games actually couldn’t be more different. GoldenEye is first person; M:I is third. GoldenEye is really a shooter – a descendant of Doom – with some spy sprinkles on top. M:I is more like an action-adventure game, with guns and explosions, but largely focused on the more nuanced art of spycraft.

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