{"id":997246,"date":"2026-01-08T21:09:24","date_gmt":"2026-01-08T21:09:24","guid":{"rendered":"http:\/\/wGiqSkXHGUGg2ECeEqX7G4"},"modified":"2026-01-08T21:09:24","modified_gmt":"2026-01-08T21:09:24","slug":"dont-sleep-on-deadlocks-active-items","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/dont-sleep-on-deadlocks-active-items\/","title":{"rendered":"Don\u2019t sleep on Deadlock\u2019s active items"},"content":{"rendered":"<article>\n<p>For my first hundred games in Deadlock\u2019s Cursed Apple, trips to the shop were a bewildering descent into a department store of weaponry, constantly uncertain of my loadout and caught in severe choice paralysis. Each shop stop was a high pressure sales experience, as I felt quite literally under the gun with only seconds to compare\/contrast buffs before I needed to catapult myself back into the fray. Each time I went back to the shop, my shopping cart filled up with passive items, not active items, as the thought of adding another button to my noir-soaked bullet ballet induced panic.\u00a0<\/p>\n<p>Over time this aversion became a habit, and my eyes simply glazed over Deadlock&apos;s active items, rarely if ever considering them despite what popular builds recommended I buy. The dam finally broke for me a month ago when I bought Warp Stone out of raw frustration at my inability to catch mobile and fleeing enemies, and within minutes I was hooked on my newfound ability to teleport around no matter which hero I&apos;m maining at the moment. My fear over additional buttons was logical, but unfounded, because Deadlock\u2019s active items are often integral to rounding out your character and adapting to opponents doing the same.\u00a0<\/p>\n<p>My button-itis almost robbed me of one of the most important, rewarding aspects of Deadlock builds. So I\u2019m here to say: don\u2019t follow in my footsteps and sleep on Deadlock\u2019s active items. I\u2019ve highlighted some of the ones I feel are the most useful and the circumstances you\u2019ll want to consider investing in them yourself.\u00a0<\/p>\n<h2 id=\"warp-stone-6\">Warp Stone<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:365px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:88.49%;\"><img loading=\"lazy\" decoding=\"async\" id=\"TnEPbMqnSPxbqjHijJQfZB\" name=\"Warp Stone.jpg\" alt=\"Deadlock active items - Warp Stone\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"365\" height=\"323\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Universal<\/strong><\/p>\n<p>The Swiss army knife of Deadlock, because what situation doesn\u2019t benefit from an instant teleport? Using Warp Stone will blink you forward 11 meters in whatever direction you\u2019re looking and give you a 30% boost in Bullet Resist for five seconds afterwards, making it perfect for closing with a fleeing enemy, disengaging from a bad fight, or setting up the perfect ultimate. Seven can use Warp Stone to blink to a great spot for Storm Cloud, Pocket can do similarly with his ultimate Affliction, and of course there\u2019s Haze\u2019s Bullet Dance. Likewise, characters who tend to chase or play hit-and-run styles like Shiv or McGinnis can also really benefit from increased mobility. Especially consider Warp Stone if you\u2019re building primarily Spirit on your character, since Warp Stone takes up a Bullet slot, which is a lower value spot for most Spirit builds, so you can fill that slot with a 3,000 soul item that gives you a blink every 16 seconds.<\/p>\n<h2 id=\"echo-shard-6\">Echo Shard<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:366px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:69.67%;\"><img loading=\"lazy\" decoding=\"async\" id=\"g79dp8GtkazVYX7pP2GLgB\" name=\"Echo Shard.jpg\" alt=\"Deadlock active items - Echo Shard\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-1.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"366\" height=\"255\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Hero Dependent<\/strong><\/p>\n<p>If Warp Stone is a Swiss army knife, then Echo Shard is the repeat button on your favorite song. For 6,200 souls, you get a 21-second cooldown item that resets the cooldown of your most recently used non-ultimate ability\u2013essentially meaning you can double cast an ability every 21 seconds. Make people float with double Tornado\u2019s on Mirage, throw your Mini Turrets out quickly, or coax your opponents right back to sleep if they\u2019ve woken up too early from your Sleep Dagger. More than just a tool, Echo Shard is the cornerstone of a wide variety of heroes who can build around its unique ability to double down on powerful abilities, like Bebop\u2019s infinitely stacking Sticky Bomb, or McGinnis putting up two Spectral Wall\u2019s at once.<\/p>\n<h2 id=\"debuff-remover-6\">Debuff Remover<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:364px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:143.68%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rCGYBwVga6xb3EmWB3GWdB\" name=\"Debuff Remover.jpg\" alt=\"Deadlock active items - Debuff Remover\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-2.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"364\" height=\"523\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Situational<\/strong><\/p>\n<p>You will never need Debuff Remover until you do, and then you\u2019ll be incredibly glad for it. A whole bundle of enemies apply debuff effects to your character, but there are a few who will hit you so hard (or for so long) that you\u2019ll need a hard counter just to save your life. Shiv\u2019s Serrated Knives ability applies a long lasting bleed that can stack, while Infernus is all about stacking burn damage\u2014both good targets for Debuff Remover if they\u2019re getting ahead of your team in Souls. Ahead of the pack, though, are two killer abilities that frequently need to be debuffed: Pocket\u2019s ultimate Affliction burdens you with an 18 second long damaging debuff that can also reduce your healing by 60%, and while it can\u2019t kill you outright, it will certainly get you killed. Bebop\u2019s Sticky Bomb ability\u2014which counts down for a few seconds before exploding for permanently stacking damage\u2014can be deadly in Spirit builds, even worse if he\u2019s using Echo Shard to double it up. Debuff Remover is your one-and-done defense against all of these and more, every 48 seconds.<\/p>\n<h2 id=\"rescue-beam-6\">Rescue Beam<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:361px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:111.08%;\"><img loading=\"lazy\" decoding=\"async\" id=\"82zb6S73oYitUirKHEbqqB\" name=\"Rescue Beam.jpg\" alt=\"Deadlock active items\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-3.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"361\" height=\"401\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Universal<\/strong><\/p>\n<p>The support player&apos;s best friend. While characters like Dynamo come with supportive abilities, you can take them\u2014and your friends\u2014to soaring new heights with a Rescue Beam. Using it on an ally will tether them to you with a beam that heals them for about a quarter of their health over 2.5 seconds\u2014a fairly strong heal. What really makes Rescue Beam invaluable is its alternate ability: You can reactivate it during the 2.5 second channel to instead pull your tethered ally toward you\u2014allowing you to yank allies out of losing situations or set them up for huge plays. It\u2019s a must have active item for any character that can use their mobility to take advantage of it, especially characters like Ivy and Kelvin,\u00a0<\/p>\n<h2 id=\"unstoppable-6\">Unstoppable<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:362px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:104.70%;\"><img loading=\"lazy\" decoding=\"async\" id=\"iuxGfpDB2XghL9AECpZnwB\" name=\"Unstoppable.jpg\" alt=\"Deadlock active items\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-4.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"362\" height=\"379\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Situational<\/strong><\/p>\n<p>Never get knocked out of your ultimate again. Whether it\u2019s Haze\u2019s Bullet Dance or Bebop\u2019s Hyper Beam, knowledge isn\u2019t half the battle to dealing with them: it\u2019s using stuns to interrupt them. That\u2019s where Unstoppable enters the picture (unfortunately, if you\u2019re one of the characters trying to stun Haze out of her ultimate) to shake things up. Using Unstoppable gives you six seconds of immunity to crowd control, including stuns and silences. Although you can\u2019t use Unstoppable when you\u2019re already stunned or silenced, as you get into the late stages of the game, activating an Unstoppable before a critical ultimate or big play will make the difference between a win or a loss.<\/p>\n<h2 id=\"knockdown-6\">Knockdown<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:364px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:92.86%;\"><img loading=\"lazy\" decoding=\"async\" id=\"6CkeKA37Hppk7bmjvSwcnB\" name=\"Knockdown.jpg\" alt=\"Deadlock active items\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-5.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"364\" height=\"338\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Situational<\/strong><\/p>\n<p>On the other side of the coin is an active item that helps you deal with powerful channeled ultimates and mobile characters who can get out of your reach, like Vindicta or Lash. It can be a pain to deal with characters that can immediately get airborne, leaving your gun at a disadvantage and making it difficult or impossible to hit them with abilities, and many characters don\u2019t have the crowd control to deal with something like a Seven channeling his Storm Cloud, which is where Knockdown comes in. Usable every 48 seconds, Knockdown has a massive 45m cast range in all directions, so you can easily use it to go duck hunting. Just be aware that once you use it on an enemy, there\u2019s a 2 second windup before it goes off, so it\u2019s not going to instantly save you from any ongoing damage from the enemy you throw it at\u2014it\u2019s best to use it and then dive for cover until it goes off.<\/p>\n<h2 id=\"ethereal-shift-6\">Ethereal Shift<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:362px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:88.40%;\"><img loading=\"lazy\" decoding=\"async\" id=\"BRkbdLurGEJX7ZHWyAQkjB\" name=\"Ethereal Shift.jpg\" alt=\"Deadlock active items\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-6.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"362\" height=\"320\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Situational<\/strong><\/p>\n<p>Have you ever felt like you just needed to survive a few extra seconds and you\u2019d have been able to turn everything around? Ethereal Shift gives you 3.5 seconds of invulnerability, protected from all damage and effects. Using Ethereal Shift gives you a guaranteed, but fleeting window to pop a powerful ability\u2014like Pocket\u2019s ultimate Affliction\u2014and then protect yourself immediately after while your team takes advantage. Likewise, Ethereal Shift can buy you valuable time when enemies dive onto you for a &#8220;sure&#8221; kill, going invulnerable leaves them stranded with your allies around you, or lets you dodge a dangerous attack like the explosion of Bebop\u2019s Sticky Bomb ability. With Ethereal Shift available every 32 seconds, you\u2019ll be able to use it even in small skirmishes knowing it will be available again soon.<\/p>\n<h2 id=\"silence-glyph-6\">Silence Glyph<\/h2>\n<figure class=\"van-image-figure inline-layout\" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:363px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:99.45%;\"><img loading=\"lazy\" decoding=\"async\" id=\"VdVedpnGiipVy6sagffttB\" name=\"Silence Glyph.jpg\" alt=\"Deadlock active items\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/dont-sleep-on-deadlocks-active-items-7.jpg\" mos=\"\" align=\"middle\" fullscreen=\"\" width=\"363\" height=\"361\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\" inline-layout\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Valve)<\/span><\/figcaption><\/figure>\n<p><strong>Rating: Hero Dependent<\/strong><\/p>\n<p>One of the most powerful tools for dealing with persistent and evasive characters like Pocket and Shiv, Silence Glyph damages an enemy and silences them for three seconds, locking them out of abilities. Landing a Silence Glyph on a hero that relies on abilities to escape or deal the majority of their damage is often as good as landing the killing blow. Inversely, a diving character like Shiv can use Silence Glyph to ensure a slippery enemy like Wraith can\u2019t escape them or crowd control them by using their own Silence Glyph when they run into the back ranks of the enemy team.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/moba\/dont-sleep-on-deadlocks-active-items\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For my first hundred games in Deadlock\u2019s Cursed Apple, trips to the shop were a bewildering descent into a department store of weaponry, constantly uncertain of my loadout and caught in severe choice paralysis. Each shop stop was a high pressure sales experience, as I felt quite literally under the gun with only seconds to compare\/contrast buffs before I needed to catapult myself back into the fray. Each time I went back to the shop, my shopping cart filled up with passive items, not active items, as the thought of adding another button to my noir-soaked bullet ballet induced panic.\u00a0 Over time this aversion became a habit, and my eyes simply glazed over Deadlock&apos;s active items, rarely if ever considering them despite what popular builds&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/dont-sleep-on-deadlocks-active-items\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":997247,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,490],"class_list":["post-997246","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-moba"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - 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