{"id":990502,"date":"2026-01-07T21:02:27","date_gmt":"2026-01-07T21:02:27","guid":{"rendered":"http:\/\/nwYXd8jcefNUUMCvzEVStU"},"modified":"2026-01-07T21:02:27","modified_gmt":"2026-01-07T21:02:27","slug":"starfield-shattered-space-review","status":"publish","type":"post","link":"https:\/\/arcader.org\/news\/starfield-shattered-space-review\/","title":{"rendered":"Starfield: Shattered Space review"},"content":{"rendered":"<article>\n<p>My biggest bone to pick with Starfield was its timid vision of the future. The squeaky clean corridors of New Atlantis did less for me than the crime-riddled backwater of Riften, and on the average planet, points of interest were spread so thin I felt like I was bushwhacking through miles of desolate space just to find something memorable.\u00a0<\/p>\n<div class=\"fancy-box\">\n<div class=\"fancy_box-title\">Need to Know<\/div>\n<div class=\"fancy_box_body\">\n<p class=\"fancy-box__body-text\"><strong>What is it? <\/strong>The first expansion for Bethesda&apos;s space exploration RPG, complete with a fractious cult to investigate and their newly explorable homeworld<br \/>\n<strong>Expect to pay <\/strong>$30<br \/>\n<strong>Developer:<\/strong> Bethesda Game Studios<br \/>\n<strong>Publisher: <\/strong>Bethesda Softworks<br \/>\n<strong>Reviewed on<\/strong> Windows 11, NVIDIA GeForce RTX 3060 Ti, Intel Core i7-12700F, 16 GB RAM<br \/>\n<strong>Multiplayer? <\/strong>No<br \/>\n<strong>Out:<\/strong> Sep 30, 2024<br \/>\n<strong>Steam Deck:<\/strong> Unsupported<br \/>\n<strong>Link:<\/strong> <a data-analytics-id=\"inline-link\" href=\"https:\/\/bethesda.net\/en\/game\/starfield\/get-starfield?utm_source=4782901&#038;utm_medium=404323535&#038;utm_campaign=32450425&#038;utm_creative=222322024&#038;gclid=CjwKCAjwgfm3BhBeEiwAFfxrG_Amh271W1PbnSqByvr3RUXvdA6mF_-I3k0P8-tzpwM65Ul3dFK6VxoCjUoQAvD_BwE\">Official site<\/a>\u00a0<\/p>\n<\/div>\n<\/div>\n<p>I didn&apos;t hate the game, though\u2014it inherits the strengths of Bethesda&apos;s previous hits and restores some of the RPG meat I missed in Fallout 4\u2014which is why I went into Shattered Space with some anticipation. A mysterious, &apos;70s horror-tinged Great Serpent cult is a mite more colorful than Starfield&apos;s muted &#8220;isn&apos;t space neat&#8221; baseline, and maybe a more focused experience would allow me to put down the machete and see the potential that Bethesda had previously spread too thin.\u00a0<\/p>\n<p>Unfortunately, I think this DLC had the opposite effect on me. The stage is set to dazzle: it&apos;s a handcrafted zone densely packed with quests and NPCs with competing interests. There are new weapons to find, unique enemies to use them on, and a fresh narrative far from the shackles of the glib main story. I was locked in for this sandbox to come to life, but instead Shattered Space delivers a bland stew of business as usual. It&apos;s largely on rails, light on substance for the price, and committed to a narrative I&apos;m already forgetting the details of.<\/p>\n<h2 id=\"the-elephant-in-va-apos-ruun-6\">The elephant in Va&apos;ruun<\/h2>\n<p>The high points in Shattered Space are the new environments and worldbuilding on headlining planet Va&apos;ruun&apos;kai. After exploring a derelict space station crawling with vortex phantoms\u2014which is what Starfield calls ghosts when they are made out of science\u2014you&apos;re thrust into the political mire of House Va&apos;ruun, a cult that worships a serpent god largely unexplored in the main game. The requisite temples and zealot hideouts are suitably atmospheric, and I spent more than a few minutes gawking at the gorgeous skybox from different angles in photo mode.<\/p>\n<p>This insular theocracy&apos;s ruling families have no love for outsiders, but you&apos;re the main character in a Bethesda game, so no named faction can go un-joined. But even though these sorts of quests tend to shine in Fallout and The Elder Scrolls, Va&apos;ruun&apos;s mystique wears off once you settle into the rhythm of its storylines.<\/p>\n<p>In one quest, I had to track down a man&apos;s missing son. After finding his camp, I saw footprints and blood, and so I followed what seemed to be the direction he went. A few minutes later I realized I needed to manually interact with the environmental clues at the camp to trigger the next part of the quest. So I went back, satisfied the conditions, and my character quipped back to my companion that we&apos;d have to do this the old-fashioned way. Then my scanner marked in my field of view exactly where I needed to go and drew arrows along the road to ensure I could find it. I was almost roleplaying there for a second.\u00a0<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 5<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cW5TgjPmJVE25BPHhShfyH\" name=\"sfss5.jpg\" alt=\"A conversation with a sci-fi character in space\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 5<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"kdEQypy6NTj4gnkgr5dcFL\" name=\"sfss6.jpg\" alt=\"Astronauts fighting with guns in zero-G\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-1.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 5<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"S7wThonsaGmzYJ7neLPmNK\" name=\"sfss1.jpg\" alt=\"A reddish glow in the sky of an alien planet\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-2.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 5<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"cUgw6U8dSH4QiMW8a9oheJ\" name=\"sfss7.jpg\" alt=\"Alien landscape showing trees on a reddish planet\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-3.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 5 of 5<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"rKtiLEdXLHYyrcpMDwPPxA\" name=\"Starfield Screenshot 2024.10.04 - 12.01.55.90.jpg\" alt=\"Starfield: Shattered Space\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-4.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda Softworks)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>Later I found a door. It was locked. Next to that door was a computer. I opened it up and there was a big button that said &#8220;open door.&#8221; I hit the button, and it opened the door. That was it. Does that qualify as a puzzle? An obstacle? A captcha Whatever it was, it felt like the game itself was going through the motions, and that feeling weighs Shattered Space down at the best of times.\u00a0<\/p>\n<p>This haunts the narrative, too. For a brief moment, a couple characters posture about the relationship between religion and science in an age where humanity has abandoned its home planet and become dependent on its own technology; and then they snap out of it like a bad dream, pointing me toward the next objective marker before anyone can take a meaningful stance. Just like the base game, Shattered Space proves too gunshy to tip the status quo of its world in any direction. At the end of the expansion&apos;s main mission you can make a monumental choice with huge theoretical implications, but they stay theoretical and you don&apos;t see anything play out. Every new idea amounts to little, and what&apos;s left just reminds me why I didn&apos;t care for Starfield in the first place.<\/p>\n<p>All my favorite memories of Skyrim, Oblivion, and Fallout 3 are of things I found by myself off the beaten path. Starfield&apos;s beaten path remains as underwhelming as ever, and if you stray from it, you&apos;re due for the same old disposable brawls and stiff, superficial dialog. When you do find them, random encounters are so cookie cutter they end up feeling like content for content&apos;s sake.<\/p>\n<h2 id=\"starry-eyed-6\">Starry-eyed<\/h2>\n<p>The things I had the most fun with in my playthrough were added in free patches a long while ago, not unique to Shattered Space. The new rover mount makes trundling over space rocks quicker and more satisfying, and access to an in-game mod menu adds a whole world of customizability with no fuss. These additions address real problems with the base game and make the whole package better as a result. Shattered Space, on the other hand, doesn&apos;t move the needle an inch. I want to be absorbed by this world, but I&apos;m still wrestling with a messy UI, talking with expressionless characters as they glitch through tables, and once I&apos;ve wrapped up, returning to my ship that I rarely have a reason to take anywhere.<\/p>\n<div class=\"inlinegallery inline-layout\">\n<div class=\"inlinegallery-wrap\" style=\"display:flex; flex-flow:row nowrap;\">\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 1 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ESu8x56PoaQXerEqwz7hPH\" name=\"sfss4.jpg\" alt=\"A statue next to some sci-fi lamps\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-5.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 2 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"4bzoQ7XbMVF5C7xmCePDgG\" name=\"sfss3.jpg\" alt=\"Astronaut fighting a space ghost\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-6.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 3 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"E2pWSaCtxEVRpXuVWFaB6G\" name=\"sfss2.jpg\" alt=\"A conversation with a sci-fi character in space\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-7.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<div class=\"inlinegallery-item\" style=\"flex: 0 0 auto;\"><span class=\"slidecount\">Image 4 of 4<\/span><\/p>\n<figure class=\"van-image-figure \" data-bordeaux-image-check >\n<div class='image-full-width-wrapper'>\n<div class='image-widthsetter' style=\"max-width:1920px;\">\n<p class=\"vanilla-image-block\" style=\"padding-top:56.25%;\"><img loading=\"lazy\" decoding=\"async\" id=\"ZFkpDULkmU3ZGNAArz9tAQ\" name=\"Starfield Screenshot 2024.09.30 - 10.55.57.34.jpg\" alt=\"Starfield: Shattered Space\" src=\"https:\/\/arcader.org\/wp-content\/uploads\/2024\/10\/starfield-shattered-space-review-8.jpg\" mos=\"\" link=\"\" align=\"\" fullscreen=\"\" width=\"1920\" height=\"1080\" attribution=\"\" endorsement=\"\" class=\"\"><\/p>\n<\/div>\n<\/div><figcaption itemprop=\"caption description\" class=\"\"><span class=\"credit\" itemprop=\"copyrightHolder\">(Image credit: Bethesda)<\/span><\/figcaption><\/figure>\n<\/div>\n<\/div>\n<\/div>\n<p>I love the other Bethesda RPGs I mentioned despite prominent shortcomings. Skyrim&apos;s lite-RPG concessions leave much of its action disposable and Fallout 4&apos;s dialog trees are infamously austere, but occupying those meticulously crafted worlds is worth overlooking those things. I continually regard Starfield the opposite way: it&apos;s a game that, despite robust systems and impressive technology, just can&apos;t pull me into its banal setting and humdrum firefights.\u00a0<\/p>\n<p>Bethesda&apos;s marketing hype insists on the novelty of the game&apos;s &#8220;NASApunk&#8221; identity and promised this expansion would build that out, but I remain unsold. It&apos;s not innovative enough to be confused for NASA, and it doesn&apos;t say enough to be confused for punk. Shattered Space drew the most emotion out of me when its occult houses reminded me of Morrowind, a world that feels substantially more alien and provides the player more agency without a single starship on offer.\u00a0<\/p>\n<p>Shattered Space delivers a few more hours&apos; worth of the game you&apos;re familiar with. If, like me, you&apos;ve been waiting for Starfield to go boldly where it hasn&apos;t gone before, you&apos;ve got some more waiting to do.<\/p>\n<\/article>\n<p><a href=\"https:\/\/www.pcgamer.com\/games\/rpg\/starfield-shattered-space-review\">Source<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My biggest bone to pick with Starfield was its timid vision of the future. The squeaky clean corridors of New Atlantis did less for me than the crime-riddled backwater of Riften, and on the average planet, points of interest were spread so thin I felt like I was bushwhacking through miles of desolate space just to find something memorable.\u00a0 Need to Know What is it? The first expansion for Bethesda&apos;s space exploration RPG, complete with a fractious cult to investigate and their newly explorable homeworld Expect to pay $30 Developer: Bethesda Game Studios Publisher: Bethesda Softworks Reviewed on Windows 11, NVIDIA GeForce RTX 3060 Ti, Intel Core i7-12700F, 16 GB RAM Multiplayer? No Out: Sep 30, 2024 Steam Deck: Unsupported Link: Official site\u00a0 I didn&apos;t&hellip;<\/p>\n<p class=\"excerpt-more\"><a class=\"blog-excerpt button\" href=\"https:\/\/arcader.org\/news\/starfield-shattered-space-review\/\">Read More&#8230;<\/a><\/p>\n","protected":false},"author":1,"featured_media":990503,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[336],"tags":[748,34],"class_list":["post-990502","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-pc-gamer","tag-games","tag-rpg"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Starfield: Shattered Space review | Arcader News<\/title>\n<meta name=\"description\" content=\"My biggest bone to pick with Starfield was its timid vision of the future. 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